![]() ![]() Strategic flood risk assessments show all sources of flood risk, now and in the future. Government has also published a Flood and coastal erosion risk management policy statement. The Environment Agency has also set out who is responsible for flood and coastal erosion risk management in its National flood and coastal erosion risk management strategy. A map showing river and sea flooding is available from the Environment Agency’s Flood Map for Planning. ![]() ![]() Table 1 provides definitions of the Flood Zones, from low to high probability of river and sea flooding. It can also include an area within Flood Zone 1 which the Environment Agency has notified the local planning authority as having critical drainage problems. This term is key to the application of the presumption in favour of sustainable development in paragraph 11 of the National Planning Policy Framework.įor areas at risk of river and sea flooding, this is principally land within Flood Zones 2 and 3 or where a Strategic Flood Risk Assessment shows it will be at risk of flooding in the future. Flood risk also accounts for the interactions between these different sources. Sources include rivers and the sea, direct rainfall on the ground surface, rising groundwater, overwhelmed sewers and drainage systems, reservoirs, canals and lakes and other artificial sources. Areas at risk of flooding are those at risk of flooding from any source, now or in the future. “Flood risk” is a combination of the probability and the potential consequences of flooding. Planning and flood risk What is “flood risk”? Note that this percentage, when added to one, is the same as RF(CL) (discrepancies are caused by rounding).This guidance has been updated – see previous version. #DEFENSE ZONE 2 LEVEL 14 PATCH#This also shows the difference (percent change) in current XP requirements as compared to before Patch 5.3. This is a compilation of the tables below with all current values. "22: 19,200" means that if you are level 22, you need a total of 19,200 XP to advance to level 23). This table shows the character's current level and the amount of XP required to advance to the next level (e.g. "22: 19,200" means that if you are level 22, you need a total of 19,200 XP to advance to level 23).Įxperience to level by level (Pre-Squish) XP to Level for levels 11-27 can be found by:įor all levels lower then 11 the XP to Level can be expressed as the second grade function: XP to Level can be described as the following function of the character level represented by x (if and only if the character is level 32-59): The function RF(CL) is an extra difficulty reduction factor added in patch 2.3. The function Diff(CL) is an extra difficulty factor that starts around level 30 and increases by level: MXP(CL) = 580 + (5 × CL) (mobs in Northrend) MXP(CL) = 235 + (5 × CL) (mobs in Outland) MXP(CL) = 45 + (5 × CL) (mobs in Eastern Kingdoms and Kalimdor) The function MXP(CL) is the basic amount of XP earned for killing a mob of level equal to the character (see also: Mob experience#Basic Formula) Note that the XP is always rounded down to the nearest hundred. The XP required to advance to the next level is found by: Patch 7.3.5 introduced the level scaling system. Patch 8.1.0 reduced the time to level from 1 to 110 by approximately 25%. Patch 9.0.1 squished levels from 120 down to 50.Įxperience data has been sourced from gametables/xp.txt Level
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